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If you have a game that supports 3Dfx acceleration, there are several options in order to enable it: Since their departure, the 3D card market has become mostly a fight between NVIDIA and ATI - AMD.
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The only ones currently emulated are the 3Dfx Voodoo, which became the first standard until 2002, when 3Dfx Inc. Speaking of which, towards 1995 a ton of different 3D accelerator cards flooded the gaming market: Matrox Millennium / Mystique, PowerVR, S3 ViRGE. This was before accelerated 3D cards became usual, mind you. Ideally, one would set up the game to run in SVGA mode (second picture), but in its time people with older computers had to stick to VGA mode, which was less demanding. Now let's see one of those games, "NASCAR Racing" (1994) from Papyrus: Usually those games will only run in VGA and SVGA modes.Įxamples of these hybrid VGA-SVGA games are a lot of mid-1990s First Person Shooters, such as "Duke Nukem 3D", "Blood" or "Quake". When dealing with post-1990 games, options will be usually more restricted. These aren't graphic modes, but two PC models using a CGA card with some extra 16 color modes thrown in.
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That's why some programs require a VESA compatible video driver in order to work. Manufacturers didn't agree on the exact specs, and the VESA standard was later created as a solution. The most used graphic mode (320x200 and 256 colors) is common to MCGA, so some games refer to these graphics as MCGA/VGA. Trying to show Hercules graphics in a VGA card will result in CGA graphics. Is compatible with previous display modes CGA and EGA (official modes only), but not with Hercules. It's CGA compatible, but not EGA compatible. Up to 640×350 in resolution and 16 simultaneous colors.
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With the help of a CGA software emulator, it could also display regular CGA modes, but always without colors.ĮGA - From 1984. It could use B/W, green and orange monitors and it was likely the best option for them. Developed by an external company, it tried to combine the main virtues of MDA (its text mode, better than CGA's) and CGA (its highest resolution, two color graphic mode) for a lower cost. It can show graphics up to 720x350, but only in B/W. RAM to work) and corporative, because IBM favored their office customers over the gaming community. The motives behind this were both economical (the card only needs 16 Kb. In the 320x200 modes only two palettes are available: either red, green, yellow and white, or cyan (pale blue), magenta, black and white.
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Believe it or not, this was an upgrade from the original MDA text-only mode that's rarely seen in games.ĬGA is often criticised because of its lack of color variety. Allows up to 320x200 in resolution with 4 simultaneous colors or 620x200 in B/W. Therefore, if today we deal with old games we may be given several obscure (for some people, at least) options to choose from.ĬGA - From 1981. It was later, thanks to different hardware upgrades, that PCs became what we know today. Therefore, it shouldn't be a surprise that their graphical abilities were much behind other computers of its time, such as the Apple II, the Atari ST or the CBM Amiga. PCs started as business machines, and only later were introduced into homes or considered as capable videogame machines.